Review of Immortals of Aveum: fresh gameplay information

Immortals of Aveum

Immortals of Aveum will be released for PS5 on July 20 and combines military shooter FPS gameplay with fantasy, spell-casting aspects.

In this brand-new IP from Ascendant Studios, you take on the role of Jak, an orphaned Magnus battle mage who fights to save his home of Lucium against the oppressive forces of Rasharn, a superpower that wants to rule over all magic in Aveum.

The Power of Details

Immortals of Aveum

The landscape is carefully designed to allow players genuine immersion into the lengthy narrative, from the gradient oranges that cover the sun-drenched skylines of Yltheum to the aged and weathered form of Jak’s Sigil, a tool equipped to mould your magic spells, much like a wizard’s wand.

You have two options: get sucked into the ferocious grasp of a massive Howler, a flying war beast whose dragon-like skin and aura are on full display as it grabs you up in its fury, or get lost exploring Aveum’s vastness to discover hidden chambers that hold riddles, money, and even some of the greatest equipment to help you on your way.

The Hues of Casting Spells

You’ll be introduced to Blue Magic, Red Magic, and Green Magic early on, which fuel your major Strikes.

The Shrikebolt attack, which is efficient at long range and adept at dealing critical strikes to weak points on the adversary, is propelled by Blue Magic. This was one of my favourite attacks since it resembled using the accuracy of a sniper rifle to level foes from a distance.

Breachfire is a broad blast of sorcery that deals significant damage at close range and is powered by red magic. Consider energy shotgun discharges that work best against enemies that are huddled together.

The Stormshards attack, which uses Green Magic to fire homing projectiles at fast-moving enemies, is best employed at medium range. This spell was effective in peppering opponents who were moving.

These colours have a variety of spells that may be used to influence and outwit your opponent, including Control, Augment, Fury, and Dominion spells in addition to the striking category.

UI Promotes Hectic Gaming

The UI design of Immortals of Aveum adds to the game’s overall immersion. Since the most important information is readily available without overwhelming the user with excessive screen clutter, navigating the menu is simple.

The duties of upgrading gear and earning Talents seemed straightforward, even though there are more than 25 Spells and 80 Talents in the game to unlock or improve.

Instead of including the conventional FPS weaponry wheel, Ascendant Studios created the Fury Spell tray, which is denoted by a little symbol in the lower right corner of the screen.

We particularly wanted to highlight the fast mobility… Since a wheel generates a tempo and disconnects you from the game, you typically have to consider slowing down the action while utilising one. while also resulting in an excellent tactical moment. Jim Ingraham, Lead UI Artist at Ascendant Studios, stated that this was a deliberate decision that was chosen not to do.

As Immortals of Aveum takes shape, it will be a unique and exciting addition to the canon of first-person shooters. Keep your spellbooks nearby for the PlayStation 5 launch on July 20.

PC Hardware Requirements for Immortals of Aveum

As previously noted, Immortals of Aveum’s PC requirements are rather onerous, and based on Steam’s Hardware Survey, a shockingly large amount of gamers won’t be able to play it. Even Forspoken, although being badly tuned, provided support for an Nvidia GTX 1060 (6GB) card, satisfying the needs of the great majority of PC players. Given that Immortals of Aveum can operate at peak performance on a PS5 with hardware that is half that of a PC, it appears that inadequate PC optimisation is to blame. The Last of Us Part I, Wo Long: Fallen Dynasty, and even Hogwarts Legacy to some extent were recent examples of poor porting to the platform.

The Unreal Engine 5.1 technology they’re utilising, according to Mark Maratea CTO, is to blame for the high system needs. As per a blog entry he stated, “In some other game, you could see what resembles a major rocky wall, however it’s level with a jagged surface and potentially some shader guile.” We really construct an object with all of that data, and Nanite decides whether or not that detail appears based on your distance, so we don’t have to do it. Maratea also asserts that the distinction between cutscene and gameplay quality is “super-close,” yet in my perspective, the evidence contradicts this assertion.

Common technical specifications for Immortals of Aveum include a computer running Windows 10 or later, 16 GB of RAM, and 110 GB of SSD storage space, all of which are “strongly recommended.”

Immortals of Aveum ‘Recommended’ PC specifications

  • GPU: AMD Radeon RX 6800 XT or Nvidia GeForce RTX 3080Ti (12GB).
  • 1440p @ 60 frames per second, Medium-High settings
  • Intel Core i7-12700 or AMD Ryzen 7 5700X processor (CPU)
  • RAM: 16GB

‘Minimum’ PC specifications for Immortals of Aveum

  • GPU: AMD Radeon RX 5700 XT or Nvidia GeForce RTX 2080 Super (8GB).
  • 1,920×1,080 pixels @ 60 frames per second, Low-Medium settings
  • Processor (CPU): AMD Ryzen 7 3700X or Intel Core i7-9700
  • RAM: 16GB

Release dates for Immortals of Aveum on PC, PS5, and Xbox Series S/X are July 20.


Leave a Reply

Your email address will not be published. Required fields are marked *